Hey there!
My name is Deanna. Currently, I'm a Gameplay Engineer at Activision's High Moon Studios, working on the Call of Duty franchise.
I graduated from the University of Florida in 2021 with my bachelor's in Computer Science and a minor in Digital Arts & Sciences. Most of my professional work so far has revolved around game AI engineering (AI systems, state machines, behavior trees, navigation, etc.) but I love exploring & learning about all the other disciplines/aspects of game dev as well.
I also love digital art and have been doing freelance portraiture & design work on/off since 2016. (Check out my design brand Luck & Lynx on Instagram!)
My full resume is available upon request.
Previous Experience
Gameplay Engineer
May 2021 - Present
AI / Gameplay Engineering Intern
Jun 2020 - Aug 2020
C# Game Programming Intern
Feb 2019 - May 2019
Undergraduate Research Assistant
Aug 2019 - Feb 2020
Shipped Titles
Call of Duty: Black Ops 6 (2024)
Call of Duty: Modern Warfare 3 (2023)
Call of Duty: Modern Warfare 2 (2022)
Call of Duty: Vanguard (2021)
GENERAL INTERESTS & HOBBIES
- game dev + game jams
- digital art
- playing ukulele (poorly)
- gardening
- cycling
- baking (esp. sourdough)
- cats. all cats.
GAMES I FREAKING LOVE
- The Witcher 3
- BioShock Infinite
- Baldur's Gate 3
- Animal Crossing
- Planet Zoo & Zoo Tycoon
- Guild Wars 2
- Dragon Nest
- FeralHeart