Hey there!

My name is Deanna. Currently, I'm a Gameplay Engineer at Activision's High Moon Studios, working on the Call of Duty franchise. 


I graduated from the University of Florida in 2021 with my bachelor's in Computer Science and a minor in Digital Arts & Sciences. Most of my professional work so far has revolved around game AI engineering (AI systems, state machines, behavior trees, navigation, etc.) but I love exploring & learning about all the other disciplines/aspects of game dev as well. 


I also love digital art and have been doing freelance portraiture & design work on/off since 2016. (Check out my design brand Luck & Lynx on Instagram!) 

My full resume is available upon request.

Previous Experience


Gameplay Engineer

May 2021 - Present


AI / Gameplay Engineering Intern

Jun 2020 - Aug 2020


C# Game Programming Intern

Feb 2019 - May 2019


Undergraduate Research Assistant

Aug 2019 - Feb 2020

Shipped Titles


Call of Duty: Black Ops 6 (2024)


Call of Duty: Modern Warfare 3 (2023)


Call of Duty: Modern Warfare 2 (2022)


Call of Duty: Vanguard (2021)

GENERAL INTERESTS & HOBBIES

- game dev + game jams

- digital art

- playing ukulele (poorly)

- gardening

- cycling

- baking (esp. sourdough)

- cats. all cats.



GAMES I FREAKING LOVE

- The Witcher 3

- BioShock Infinite

- Baldur's Gate 3

- Animal Crossing

- Planet Zoo & Zoo Tycoon

- Guild Wars 2​​​​​​​

- Dragon Nest

- FeralHeart


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